We described King Zabzazel as having two upper extremities. However, it turned out that he should have four (six in total), since he's a beetle. When we received the visual references, we had to make some changes. For example, the original version described him "rubbing his hands joyfully", but this had to be changed to "rubbing his second pair of claws".
These character action descriptions were needed to help us both convey pragmatic information and reveal his character. According to game designers' vision, King Zabzazel was not a very levelheaded character. As we were writing the texts, our main goal was to make the player feel uneasy when talking to him, and make them suspect that maybe he's not the most trustworthy creature.
We came up with some behaviorisms and a manner of speaking that created this effect: Zabzazel has scars, that he gave himself and rubs compulsively. He laughs out of turn and believes himself to be great, while always belittling others.