Author Archives: INLINGO
Types of Gamers: a Full Taxonomy of Player Types in 2025
Types of gamers is a topic that concerns both developers and market specialists alike, as...
What VFX in Games Are and Why We Need Them
Visual effects (VFX) have become an essential part of the entertainment industry. But in interactive...
How to Pitch a Video Game Idea: Guide for Developers
Hundreds of ideas are born in the gaming industry on a daily basis, but only...
What Machine Translation Should Look Like in 2025
Let’s be honest: we’re all a little tired of hearing about the latest MT engine...
What Is Smartcat? Getting Familiar with the Service
Translating game projects requires precision, consistency, and speed. In order to simplify and automate the...
What is Weglot? How it works and how to use it
What is Weglot? Weglot is a cloud-based service that helps you quickly roll out a...
How to Make a Puzzle Game: a Step-By-Step Guide
How to make a puzzle game? It’s not easy—it’s an exciting and creative process that...
Game Character Design: How to Create Captivating Heroes
A compelling and unique character is more than just a collection of visuals and abilities....
Voice Acting: How to Do Voices
Voice acting is not simply adding lines to a game. It is the art of...
G-Star: What and When It Is, Why Go, How to Get There, and Where to Stay
G-Star 2024 is one of the biggest international exhibitions and conferences devoted to video games...
“I hope we get more from AI than NPCs who won’t stop talking to us.” Interview with Mike Fischer, Former Square Enix CEO, games business professor, and consultant
As the gaming industry grows with each passing day, the more new possibilities, mechanics, and...
Game Monetization: How to Make Money from Your Project without Losing Players’ Trust
If you consider making video games more than just a hobby and want to earn...
Video Game Art Styles: What Are They, What Kinds Are There, and Which Style is Best for Your Project?
The style of a game’s art not only defines its aesthetics, but also helps to...
How to make a 3D character for beginners
Making a 3D character is both an art and a science that requires an artistic...
What Are Indie Games, What Makes Them Appealing, and How Do You Develop Your Own?
What do Minecraft, Stardew Valley, and Among Us have in common? All three of these...
Which is Better for Your Project: Blender vs Maya
Many 3D designers and game developers find themselves asking the same question: “Blender or Maya?”...
Top Gaming Platforms in 2025
Choosing the platform to release a game on is a crucial moment in the development...
Gamescom 2024: what it is, where it is, and what it has in store for us
Gamescom 2024 is the largest international video game trade fair and conference. It will be...
Video Game Level Design: What It Is, How It Has Evolved, Development Stages, Tools, and Suggestions for Beginners
Game level design is the foundation of creating an entertaining gaming experience. In this article,...
What’s the Difference Between Rebooting, Remaking, Remastering, and Porting a Computer Game?
Remastering, remaking, rebooting, and porting are all different ways of updating and adapting video games....
Localization bugs: what they are, what different types there are, and how to avoid them
A well-localized game should be perceived by players as if it was originally created in...
Indie, AAA, vs. AA Games: What They Are and What Sets Them Apart
The gaming industry is split into three main categories: indie, AA, and AAA. These terms...
ChinaJoy Conference 2024
In 2024, ChinaJoy Conference will once again gather huge numbers of video game lovers in...
“It’s an incredible feeling to work on products that really touch people’s hearts” Maxim Samoylenko, video game communications and marketing expert, formerly at Blizzard and MY.GAMES
Maxim Samoylenko’s career is straight out of a movie — the kind where the first...
In-house vs Outsourcing
What’s the better option: to hire an artist or translator onto one’s own staff, or...
The 14 best companies you can rely on for outsourcing game art
Graphics are one of the key factors in a successful game. Brilliant visual design grabs...
Top Translation and Localization Agencies & Services 2025
Planning to take your product to international markets? If so, you’ll need top-quality localization services...
Japan’s Gaming Market: Traditions, Characteristics and Projections
As the cradle of game design, the birthplace of many world-renowned franchises and even entire...
GDC for Game Developers: Where, When, and Why to Attend
Game Developers Conference (GDC) is among the world’s biggest annual events for anybody with ties...
Test Tasks: What’s Assessed and How When Choosing Localization Providers
When hiring, the majority of companies that specialize in translation and localization ask applicants to...
“Now the importance of supporting the global market in games is well recognized.” An interview with Andy Macoy, Localization Manager at PikPok
Andy Macoy has been working in the video game industry for 26 years, and 13...
How to apply for a job
When publishing job postings, recruiters can expect to get hundreds of people applying. Of course,...
Balancing the Client’s Vision and Localization’s Intricacies
The work of localization happens at a crossroads between creativity and clear requirements. The main...
Adapting a Game for New Markets: Localization in Unity and Unreal Engine
Game localization is the translation and adaptation of video games for different languages, cultures, and...
What is game localization?
What Is Game Localization: A Complete Guide Video games comprise one of the most popular...
Advertisement Translation: What Is It, Who Needs It, How Does It Work, And How Much Does It Cost?
Translating ads involves more than just converting a text from a source language into a...
Exploring 13 International Market Entry Approaches
Market entry strategies is an umbrella term for methods and techniques used by companies to...
“Translators need to channel their skills towards editing” Interview with Sarah Müller, Head of Localization at Gameforge
Gameforge was founded in 2003 and released their first game — the space-themed simulator OGame....
Gender in Japanese: what to consider during development and localization
According to 2022 research data, Japan is among the top 3 largest game markets in the...
“Not every native speaker is capable of becoming a good translator.” Interview with Nick Citkoŭ, Localization Producer at Paradox Interactive
In his eight years in game dev, Nick Citkoŭ has worked on a huge range...
“When I arrived at the company, I started teaching people how to relax.” Interview with Yana Khoroshavina, Lead Project Manager at Elephant Games
Yana Khoroshavina’s career path began with a job at a children’s camp in Yoshkar-Ola, but...
How We Create Art
The Inlingo Art team was first launched in mid-2021. Since then, we’ve managed to bring...
University of Vigo: Spanish students’ internship experience at Inlingo
Since 2020, Inlingo has been welcoming students from universities across the world for internships. One...
The Localizer’s Toolkit: Crowdin
The Inlingo team uses a variety of tools to simplify the localization process and improve...
Japan: Everything Game Developers Need to Know
Japan can justifiably be called the epicenter of video game culture. The proof is obvious:...
How to translate a game with its fans: an example from a real project
One of the chief indicators of a game’s success is the passion of its fan...
«А great looking environment can’t make up for bad playability» Interview with Martin Teichmann, Lead Environment Artist at Postcard Game Studio
Minute detais can build up into large and multifaceted worlds. Environmental artists know this is...
“Success depends on the quality of the game and its fit for the market” Interview with Emma Bullen, Director of New Global Markets at Hyper Hippo
Entering new markets is a big step for any project. But how to do it...
Correct Technical Briefs: how to set tasks for artists
The work of artists always starts with a thorough examination of the technical brief. If...
“My job is searching for tools that will cause my team the least amount of distress” Interview with Murad Musakaev, Producer at Tactile Games
Murad Musakaev moved to the game industry from law, got the chance to work at...
