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The Inlingo DNA

1
What we do?
We deliver fun.

Our clients are the world’s best game studios. Big and small. And we understand the environment they work in.

It’s an environment of creativity—the continuous creation of vast interactive worlds.

It’s a state of flow, where you playfully solve the most complex tasks, and get fun out of it—you get real, genuine pleasure out of the process.

And we know how fragile and vulnerable this state can be.

It’s Inlingo’s job to make sure your fun never ends.

Inlingo takes the boring parts of clients’ work, and we find a way to get fun out of them for ourselves.

We deliver and leave the fun of worldbuilding and enhancing gameplay to our clients, while our team takes care of all the localization, QA, voice-over, and testing.

That’s because spending long hours working on every letter of every word in every line of dialog isn’t a game developer’s idea of fun.

But this is our idea of fun.

2
Who we are?
The rocket scientists

(in delivering fun)

We often get told that localization isn’t rocket science. Right, so it may not look like rocket science to you. But it sure is rocket science to our team: dozens of PMs and editors, hundreds of translators, and the experts in technology and design.

We work on a nanoscale, carefully considering each letter. Depending on the context, one character can change the course of an entire plot, and we navigate the cultural codes of the target markets for our project.

We’ve invested 324,000 work hours in our team.

This is our collective human neural network, which we like to call the Inlingo Academy: you’ll get full 24/7 access to our experienced team of PMs, who will be there to guide you through the project.

And yes, guys in our team really do have experience designing space rockets.

That experience comes in handy when you need to manage a complex project with countless moving parts, intricate systems, 10,000+ tickets per month, and high-stakes challenges.

3
What we did?
Our best.

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