Interview
“I hope we get more from AI than NPCs who won’t stop talking to us.” Interview with Mike Fischer, Former Square Enix CEO, games business professor, and consultant
As the gaming industry grows with each passing day, the more new possibilities, mechanics, and...
“It’s an incredible feeling to work on products that really touch people’s hearts” Maxim Samoylenko, video game communications and marketing expert, formerly at Blizzard and MY.GAMES
Maxim Samoylenko’s career is straight out of a movie — the kind where the first...
“Now the importance of supporting the global market in games is well recognized.” An interview with Andy Macoy, Localization Manager at PikPok
Andy Macoy has been working in the video game industry for 26 years, and 13...
“Translators need to channel their skills towards editing” Interview with Sarah Müller, Head of Localization at Gameforge
Gameforge was founded in 2003 and released their first game — the space-themed simulator OGame....
“Not every native speaker is capable of becoming a good translator.” Interview with Nick Citkoŭ, Localization Producer at Paradox Interactive
In his eight years in game dev, Nick Citkoŭ has worked on a huge range...
“When I arrived at the company, I started teaching people how to relax.” Interview with Yana Khoroshavina, Lead Project Manager at Elephant Games
Yana Khoroshavina’s career path began with a job at a children’s camp in Yoshkar-Ola, but...
«А great looking environment can’t make up for bad playability» Interview with Martin Teichmann, Lead Environment Artist at Postcard Game Studio
Minute detais can build up into large and multifaceted worlds. Environmental artists know this is...
“Success depends on the quality of the game and its fit for the market” Interview with Emma Bullen, Director of New Global Markets at Hyper Hippo
Entering new markets is a big step for any project. But how to do it...
“My job is searching for tools that will cause my team the least amount of distress” Interview with Murad Musakaev, Producer at Tactile Games
Murad Musakaev moved to the game industry from law, got the chance to work at...
“Good lockits and style guides save a lot of time” An interview with Natalie Gladkaya, localization director at Plarium
Natalie Gladkaya has always loved linguistics, but she never expected to one day merge her...
“The appropriate use of silence is important”. An interview with P.T. Adamczyk, Senior Composer at CD Projekt RED
It is hard to imagine a popular game without music, as it draws you into...
“It’s the people that come up with trends that have the biggest success” James Schall, Director of Publishing at Secret Mode.
It’s quite possible to create a game and successfully bring it to market independently, but...
“The acceptance of smartphone games is a matter of time.” Javier Barnes, Senior Product Manager at Tilting Point
Creating a really good game that millions will love is only half the battle. The...
“Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Head of Talent Acquisition at Paradox Interactive
The HR industry has been gaining momentum lately, as the competent selection of employees directly...
“Everything in a screenplay has a purpose, no scene or dialogue is wasted.” Interview with Micky Neilson, a writer at Frost Giant Studios
Micky Neilson started his gamedev career as an artist, but his childhood passion for writing...
“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia
Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did...
“Entertainment Dies With Food” – Interview with Ilya Karpinsky, director of strategic development at MY.GAMES
On in-game concerts, attracting investment, and working without crunches Ilya Karpinsky is a godsend for...
“The game needs to be challenging and offers players freedom” Interview with Ivan Buchta, Creative Director at Bohemia Interactive
On the future of military sims, making realistic game mechanics, and devotion to the community....
“If you want to attract female talent into gamedev you need games made by women for women” Interview with Nika Bender, Live Service Producer at DICE
Nika Bender has come a long way from moderating Playfish forums and product management at...
“Quality over quantity” Interview with Xavier Marot, Head of Line Production at Focus Home Interactive
Xavier Marot is the Head of Line Production at Focus Home Interactive that published popular...
Interview with Fawzi Mesmar, Head of Design at EA DICE
College gaming departments, game designers’ secrets for inspiration, and the genres of the future Fawzi...
“If you have the muscles go info offensive mode” – Interview with Hendrick Lesser, president of EGDF
In times of crisis, many companies could use a helping hand – and it is...
“Never skip LQA. That’s a bad idea.” Interview with Maria Lesk, Localization Director at Daedalic Entertainment
Good localization checklist, working with gamers’ criticisms, and a universal set of languages for translation
“Get ready for your empathy to glitch”: how to communicate with Korean game developers
This interview was written for the BDinGD website—a networking project of Inlingo company. On BDinGD...
“The game has to be super amazing for you to forget about the language barrier” — An Interview with Global Localization Manager at King, Miguel Sepulveda
Reading Time: 30 Minutes We interviewed Miguel Sepulveda, Global Localization Manager at King (Candy Crush...
Localization: a job for freelancers or translation agencies?
Anastasiya Nikolayeva, director of localization for G5 Entertainment group, a developer and publisher of casual...
Interview with Yulia Arzhakova, Localization Manager in IT Territory
We have more knowledge from our partners to share with you. In today’s interview, our...
“Nobody cares about your problems, but they are interested to see how you’ll solve them”. Interview with Defense Zone developer Artem Kotov
INLINGO sat down to talk with Artem Kotov, who is almost single-handedly behind the popular...